Monday, December 7, 2009

Pulses!

I finally got to record a screen cast of the pulses moving along the path segments!  CamStudio really slows down the game, even on a dual core machine like mine.  The frame rate is much better in real life, I promise.



I'm really shocked that it took me this long to get to this point.  I think I got a little caught up in my own engineering, which slowed me down significantly.  Another thing that's been really difficult for me relates to OGRE's camera.  OGRE's camera likes to set it's own up vector, which can get really confusing.  I think my next project might be to create something that calculates the view matrix and passes it into the camera, or perhaps something using OGRE::Camera's yaw, pitch, and roll to make a nice mouse control.  Either way, something's got to change about the camera.

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